Video games have been entertaining us for decades. According to a study published by Time in 2015, about 1.23 billion people worldwide spend at least one hour every day playing video games. Considering this enormous popularity, it comes as no surprise that video game developers have already produced thousands of video games. On today’s list we are going to focus on an important (but sometimes underrated) factor that might have a huge influence on the way we perceive a video game – the game´s architecture. It’s understandable that gamers focus on the performance of a game, but many a-time, the game’s architecture may not command that much attention. But that is a huge mistake, because some of the most fascinating renditions of architectural elements can be found in video games! Structures such as majestic castles and medieval towns, futuristic cities, designs inspired by real modern metropolises – architecture featured in video games simply makes them more immersive, credible and – most importantly – enjoyable. From Bioshock and Assasin´s Creed to Dark Souls and Mass Effect, these are 25 Video Game Architecture Designs That Are Absolutely Gorgeous.
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Developed by 2K Boston and 2K Australia, Bioshock is a first-person shooter video game set in 1960 in the underwater city of Rapture. Bioshock´s outlandish architecture and locations were greatly inspired by Art Deco, an influential visual arts design style that originated in France.
First published in 1989, SimCity is a popular open-ended city-building video game in which the player is given the task of founding and developing a city, while maintaining the happiness of the citizens and keeping a stable budget. Developed in Orinda, California, SimCity’s game mechanics are heavily based on 20th-century California development.
Assassin’s Creed is an action-adventure video game set in a fictional history of real world events. It follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. In the game, players navigate through real cities and sites such as the Colosseum in Rome and Hagia Sophia in Istanbul.
The Elder Scrolls III: Morrowind
Released in 2002, The Elder Scrolls III: Morrowind is an open world fantasy action role-playing video game developed by Bethesda Game Studios. There are several playable races in the game, each of them having their own skills, culture and setting. The Bretons and their architecture, for example, are influenced by Brittany, a real region in north France.
A fantasy role-playing video game created by Japanese designer Hironobu Sakaguchi in 1987, Final Fantasy takes place in a fantasy world with three large continents. Apart from majestic buildings and temples, the player also encounters forests, caves, mountains, swamps, underwater caverns and other locations.